- Mar 28, 2022
- 40
- 16
- * In this section I will go over all of the PvP events that are available on Divinity PW NEWLIFE, We have installed Automated PvP events such as Crystal Protection and Capture the flag, along with 1v1/3v3/6v6 arena, Thursday Night Fights, NW, and TW.
TW aka Territory Wars - * Territory Wars is a weekly PvP Event for factions to battle against one another for control of territories. There are a total of 52 territories, all of which are located in the Midlands.Players can view the Territory War map by pressing the M key and clicking on the "Territories" button on the bottom right of the screen. Having control of a territory comes with many benefits such as generating coin revenue, convenient teleportation, and the ability to craft exclusive Apothecary items.
Rules for Declaring War * Your guild can only attack one territory per week. * If your guild currently does not own any territories, then you can only declare war on Tier 3 territories. * If your guild already owns territories, then you can only declare war on territories that are adjacent to your existing territories. * In order to declare war on a Tier 2 territory, you must already own at least two Tier 3 territories and at least one of your territories must be directly adjacent to it. * In order to declare war on a Tier 1 territory, you must already own at least three territories and at least one of your territories must be directly adjacent to it. Bidding * Upon deciding which territory your guild has set its eyes on, you must then bid for the right to fight for said territory. Speak with a Teleport Master or your local Battle Coordinator between Wednesday 7:00pm and Thursday 7:00pm (server time) to place a bid. * You only get to bid once and you cannot see what other guilds have bid, so if you are unsure then it would be safest to bid high. Scheduling * Saturday: 5:00PM – 5:10PM * Saturday: 7:00PM – 7:10PM * Sunday: 5:00PM – 5:10PM * Sunday: 6:30PM – 6:40PM (edited)
The Battle
* Territory wars are exciting and competitive, regardless of whether you're battling another guild for ownership of a territory, or even battling NPCs for a neutral territory. The following rules apply to all Territory Wars: * Chi is set to zero once a user enters the battleground. * Buffs gotten before entering the battleground are kept on entering, not including buffs that would disappear on map swap (F.E. invigorate, lunar guidance,..) * The embrace function is disabled while in the battleground. * You can jump, use riding mounts, and fly. * There is no experience penalty from being killed by monsters in a Neutral Territory War. * Anyone who quits or leaves their guild will be instantly ejected from the battleground. * In order to participate in your guild's Territory War, you must be a member of your guild for at least 100 hours prior to the war. * Factions are assigned either red or blue in a PvP Territory War. * A war lasts at maximum 1 hour and 40 minutes. * Neutral Territory: If you are fighting for a neutral territory (a territory that is not yet owned by a guild) then the war itself is really quite simple. Kill all the monsters in the zone before the timer runs out. * Foreign Territory: If your guild is attacking a territory that is already owned by another guild, then a true battle takes place. * Two guilds are situated on map on opposite corners. The attacking guild wear the red color and the defending guild blue. Each guild has a crystal inside their base that can be destroyed. There are three routes between both bases. * Both the attacking and defending guilds can control catapults and build different types of towers for defense. * Depending on the Territory level, an increasing number of catapults are given to the attacking faction. * Level 1 Territory : Attacking Faction has 8 catapults to the defenders 4 catapults. * Level 2 Territory : Attacking Faction has 6 catapults to the defenders 4 catapults. * Level 3 Territory : Both attacking and defending factions have 4 catapults, giving no side an advantage. * The Territory War is over once the crystal inside one guild's base has been destroyed, or time has run out (1h 40min).
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